These are some of the tools I have written in Python and MEL for use in Autodesk Maya
I wrote this tool to quickly color rig control curves. Selecting one or more transforms and clicking a color button will change the color of the associated shapes and set the correct overrides.
I wrote this at the request of our lighting td to help speed up his rendering setup time. Arnold has since included much of this functionality in updates.
Aim Constraint GUI
This was a quick tool I wrote to give an alternate GUI to the aim constraint workflow.
Consolidate Texture Files
This is a pipeline tool to help wrangle rogue texture files. It can move or copy files associated with an entire scene or selected nodes to a specified folder. It displays a file summary dialogue when the operation is finished.
Unity 3D & Programming
Responsible for all Unity work, programming, rigging and animation
Published apps available on the App Store and Google Play